Texture of Movement-



The taken steps to how we each approach the actual mechanic to animating has direct effects on the surface texture of the animated movement.

This work flow is very personal and is shaped by the animator’s conscious or subconscious aim to include a rooted textural ‘feel’ to his or her animation work; it is also affected by a defined relationship between the animator and the work.

These root textural qualities might appear abstract, elusive and often overlooked because they rest beneath the visible surface. They range from organic to mechanical, loose to precision, free-wheeling to tightly control, just drawings or to something that is more transcendent.

Work flow is also affected by personal creative temperaments- from being very intuitive to very analytical toward the ability to imagine, see and feel movements.

Hi Mike.

i waited for your new posting. it’s good to see a new one.

Through a workshop, i tried to understand and feel a difference between

unfolding forward and pose to pose. And that was very helpful to me.

I think that according to each scene, we should choose more proper way of

animating.(unfolding forward and pose to pose or something else..)

But we have to include a ‘right feel’ in the movement always.

I think you are very busy in LA. Take care yourself.

We are very missing you and Pixote~.

Thank you Young Seok,

Good to hear from you :) You’ll always be on right track with ‘right feel’ :)

Contents © 2007 Mike Nguyen